Welcome to Cerilia!
This campaign is set in Birthright, nearly 500 years after the campaign setting from 2nd edition AD&D. Using the modified D20 3.5 rules and converting them into use with the Pathfinder system, Cerilia lives again.
The players may appear to be simply pawns in an ever-changing world of politics, intrigue, and brutality, but before they are through, they will have a chance to leave their marks on the realm for all time. Will they step up and be counted, or will they fall back and be crushed under the weight of time? We shall see.